Wednesday, 25 May 2016

Drifting ships in Xwing

So a couple of weeks back a friend and I had a game of xwing, and decided to do something different when ships where destroyed, and I thought that I'd share it with you.

Dash opens fire on a Tie

So we decided at the beginning of the game that when a ship was destroyed rather than removing it from the board a d6 would be rolled to determine where the ship then moved, basically acting as a moving asteroid. So the principle of this is simple, each of the sides of the dice is linked to one of the movement arrows.

So we used the following for the game:
1 = 1 hard bank left
2 = 1 soft bank left
3 & 4 = 1 straight  
5 = 1 soft bank right
6 = 1 hard bank right
where the wrecked ships have a pilot skill of 0

Wish I could roll like this more often
And the tie was no more

So this changed up the game towards the end but I think it is to random, in space things don't really swerve really hard left and right so I suggest that to make it a little less random that if you want to use this in your games you make the following changes to the movement:

1 & 2 = 1 soft bank left
3 & 4 = 1 straight  
5 & 6 = 1 soft bank right

The other thing that I think gets in the way is that these ships can crash into you and just stay around. This really got in the way of manoeuvring in the later stages of the game especially as you could keep bumping into the same ship over and over again. So I also recommend that if a ship flies into one/or a wreck flies into you roll a red dice and apply any result to the live ship and then remove the wreck from the game. This adds some danger to the game but you won't end up in a situation where you can't do anything about a ship that keeps bumping into you (this happened in our game).

So what do you guys think, it is a bit of a house rule but could add an interesting aspect to your game, let me know in the the comments.

Philip

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