So again today will just be a short one as I haven't really got very much 30k hobbying done this week, although I have done some. On Monday I got some new goodies in the post. Firstly another three thallax with a photon thruster. Hopefully I'll get this built and painted in the next couple of weeks.
A hobby blog of a Space Wolves player who occasionally dabbles in other bits and pieces, including the Horus Heresy, Age of Sigmar and Xwing . The main focus of this blog is the showcase of mine and others hobby works to try inspire both myself and others to further our hobbies.
Thursday, 20 August 2015
Monday, 17 August 2015
Titan Princeps/Magos
So this is a quick one today. Just thought I'd put up some photos of my limited edition reaver titan princeps that I finished on Friday. Some of you will have seen him on twitter so apologies for the multiple posts.
Thursday, 13 August 2015
New Forge World Site
So I don't normally post about this sort of thing, but I thought I would give my views on it and see what people think and also the benefits/downsides to it are.
So here is the new look for any of you haven't seen it yet. They have made it like the actually GW website. So there are some pros to this :
- Mobile - I think this is the biggest improvement to the website, it is so much easier to navigate
- We're getting 360 views on some models so you can see
- The white out of weapons on the first image so you can see what you can comes in the set, like the old dreadnought arm shots
- Age of Sigmar stuff has rules for it, they don't look to bad actually
THE NAVIGATION! - it is so difficult to find what you want, especially if it is generic. Cutting down the option to what you want is just time consuming. It isn't difficult per-say, it's just a little more difficult to do so.
So the other big thing is the special edition Praetor. I personally like the model, apart from the head (which seems to be everyones biggest gripe). It's nice to get a complete power armoured Praetor that you can then use as a legion centurion rules wise or convert to whatever you want. Now I think they missed a trick here. Very few of the characters have fancy helmets, so personally I think that they should have done a helmeted version. Well that's what I would have liked to see.
Special edition model |
Any way that is all I have to say on the matter. What do you guys think?
Philip
Monday, 10 August 2015
The Ordo Reductor or where I want to take my army
So I have decided to think through my force idea, part of this is based on speculation of what I have heard from different people that were at the open day and chatted to Alan Blithe about the new red Mechanicum book.
Thursday, 6 August 2015
Starting a Horus Heresy Army: Lords of War
Hi guys it's Tom here.
Today I will discuss how lord of war choices are made in a
heresy game and a rundown of the lord of war choices in the crusade army list and their strength and weaknesses.
A few disclaimers first. I will not be talking about
primarchs in this article, as that will need a whole article in itself to
properly analyse. Also, I will be talking about units that are specifically in
the crusade army list book, and not superheavy vehicles that have been
introduced after the book's release (such as the stormbird and
knights).
To begin, I will outline how lord of war choices work in the
Forge World Horus Heresy format.
If you play a battle in the age of darkness you need to
follow a 25% rule for lord of war choices. That is that a lord of war choice
cannot be more than 25% of your total points. Additionally, you cannot take a
lord of war choice in games less than 2000 points. For example in a 2000 points
game, you can have a lord of war choice up to 500 points.
There is an optional Leviathan force organisational chart
that allows you to take additional lord of war choices, and can represent any
percentage of your force, although this organisational chart has different
drawbacks and restrictions to take into account.
Another way to add more
superheavy awesomeness to your force is to agree with your opponent that you
are playing an unbound army as per the 40k 7th edition rulebook. This allows
you to take whatever you want, but is a rather contentious issue with some
players as some may think heresy is not balanced for unbound. Therefore seeking
approval from an opponent is key.
Now I will discuss the various lord of war choices that are
listed in the crusade army list.
·
Legion Stormblade:
Ø
Pro's- 2 different firing modes which adds
versatility. Large blast area
Ø
Con's- Needs armoured ceramite or will be susceptible
to meltas in drop pods
Ø
Summary- Overall good tank which in my opinion
is worth its points. Plus who doesn't like a titan scale plasma cannon on a
tank?
·
Cerberus Heavy Tank Destroyer:
Ø
Pro's- Multiple shots at str 10 if you roll well
for the amount of shots it has. Shock pulse is great against other superheavies
to stop their blast weapons for a turn if you penetrate it.
Ø
Con's- Feedback can be annoying as you could lose
a hull point for not penetrating or wounding an enemy unit
Ø
Summary- Compared to the sicaran venator and the
new laser destroyer vindicator this tank is not up to standard for its points.
Its saving grave is that it's a superheavy and so can keep firing until all its
hull points are gone.
·
Typhon Heavy Siege Tank:
Ø
Pro's- Ignores cover strength 10 is awesome! Cheap for the fire output it has
Ø
Con's- short range if you need to reposition and
move the tank
Ø
Summary- One of the best lord of wars in the
list. Having ignores cover with such high strength and low AP means that you
will eradicate most things under the massive blast you place. Great for messing
with a gun-line sat in cover
·
Legion Falchion:
Ø
Pro's- Strength D can be useful for targeting an
important enemy unit, especially other superheavies
Ø
Con's- Only 1 shot
Ø
Summary- With only 1 shot the tank will struggle
to get its points back unless you roll well on the D table and manage to hit
with some shots
·
Malcador Assault Tank:
Ø
Pro's- Cheap and is a fast vehicle
Ø
Con's- Relatively low armour and hull points
Ø
Summary- Doesn't really fill an integral function
in a heresy list. You can get more firepower for less points
·
Legion Fellblade:
Ø
Pro's- All rounder and can take on multiple
enemy units. Lots of hull points. Good range on guns
Ø
Con's- Anti-armour round is only 3 inch blast
Ø
Summary- A versatile and resilient tank that can
take on a range of targets. A solid choice.
·
Legion Glaive:
Ø
Pro's- Beam weapon that ignores cover and has
haywire
Ø
Con's- Effectiveness dependant on enemy
deployment and targets in range. Has to be on the frontline so you don't hit
your own units with the beam which can lead to dangerous positions
Ø
Summary- A versatile main weapon that has the
potential to destroy a lot of models, but a cleaver opponent will deploy so
that you will not get the most out of the beam range. On the plus side, you can
use it to alter the opponent's plans, and to potentially deploy in areas they
don't want to.
·
Thunderhawk Gunship:
Ø
Pro's- Big transport capacity, including units
that otherwise cannot be transported such as bikes
Ø
Con's- Has to come in on reserves, so might not
have enough time on the board to be effective. Susceptible to interceptor fire,
which is common in heresy armies. Expensive
Ø
Summary- You will have a lot of points of your
army in reserves, so you reliant on it coming in turn 2/3 so that occupant can
charge out of it and get their points back
·
Thunderhawk Transporter:
Ø
Pro's- Transports units that otherwise wouldn't
be able to be transported such as land raiders
Ø
Con's- Needs to come on from reserves. Susceptible
to interceptor fire, which is common in heresy armies
Ø
Summary- You will have a lot of points of your
army in reserves, so you reliant on it coming in turn 2/3 for it to be
effective points back.
Please let me know if you would like me to go into more
detail about any of the units I have discussed in this article, or if you want
me to cover a superheavy that's missing from this list.
Thank you very much for reading!
Tom
Monday, 3 August 2015
Subscribe to:
Posts (Atom)